Minotaur Information
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Minotaur Information
Minotaur
Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths.
A Minotaur's natural cunning & feral instincts enable it to find its way easily through even the most confusing tunnel complexes - an ability it puts to great use in hunting, tormenting & ultimately destroying intruders.
A Minotaur stands more than 7 feet tall & weighs about 700 lbs.
Minotaurs speak Giant.
Combat
Minotaurs prefer melee combat, where their great strength serves them well.
Powerful Charge (Ex): A Minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play.In addition to the normal benefits & hazards of a charge, this allows the beast to make a single gore attack with a +9 AB that deals 4d6+4 damage.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning & logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost & enables them to track enemies. Further, they are never caught flat-footed.
Skills: Minotaurs have a +4 racial bonus to detection checks.
Minotaur Racial Traits
+8 Strength, +4 Constitution, -4 Intelligence, -2 Charisma.
-1 AB, -4 Hide, +4 grapple, twice load limit.
Darkvision
Weapon Proficiency - Simple, Greataxe.
+4 AC
Automatic Languages - Common, Giant.
Favoured Class - Barbarian
ECl - +2
Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths.
A Minotaur's natural cunning & feral instincts enable it to find its way easily through even the most confusing tunnel complexes - an ability it puts to great use in hunting, tormenting & ultimately destroying intruders.
A Minotaur stands more than 7 feet tall & weighs about 700 lbs.
Minotaurs speak Giant.
Combat
Minotaurs prefer melee combat, where their great strength serves them well.
Powerful Charge (Ex): A Minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play.In addition to the normal benefits & hazards of a charge, this allows the beast to make a single gore attack with a +9 AB that deals 4d6+4 damage.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning & logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost & enables them to track enemies. Further, they are never caught flat-footed.
Skills: Minotaurs have a +4 racial bonus to detection checks.
Minotaur Racial Traits
+8 Strength, +4 Constitution, -4 Intelligence, -2 Charisma.
-1 AB, -4 Hide, +4 grapple, twice load limit.
Darkvision
Weapon Proficiency - Simple, Greataxe.
+4 AC
Automatic Languages - Common, Giant.
Favoured Class - Barbarian
ECl - +2
Fox- Posts : 148
Join date : 2011-04-18
Age : 30
Location : NW England
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