Shadows of Siranda
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Minotaur Information

Go down

Minotaur Information Empty Minotaur Information

Post  Fox Sun Jun 19, 2011 2:37 am

Minotaur

Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths.

A Minotaur's natural cunning & feral instincts enable it to find its way easily through even the most confusing tunnel complexes - an ability it puts to great use in hunting, tormenting & ultimately destroying intruders.

A Minotaur stands more than 7 feet tall & weighs about 700 lbs.

Minotaurs speak Giant.

Combat

Minotaurs prefer melee combat, where their great strength serves them well.

Powerful Charge (Ex): A Minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play.In addition to the normal benefits & hazards of a charge, this allows the beast to make a single gore attack with a +9 AB that deals 4d6+4 damage.

Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning & logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost & enables them to track enemies. Further, they are never caught flat-footed.

Skills: Minotaurs have a +4 racial bonus to detection checks.

Minotaur Racial Traits

+8 Strength, +4 Constitution, -4 Intelligence, -2 Charisma.

-1 AB, -4 Hide, +4 grapple, twice load limit.

Darkvision

Weapon Proficiency - Simple, Greataxe.

+4 AC

Automatic Languages - Common, Giant.

Favoured Class - Barbarian

ECl - +2
Fox
Fox

Posts : 148
Join date : 2011-04-18
Age : 30
Location : NW England

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum