Griefer D:
+3
Firestar45
Earthmire
Geash
7 posters
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Griefer D:
Hi there, I was afking a bit then came back witnessing this:
Happened right before my post here.
Help?
Edit:
I got raised then the griefer logged back in this time killing Phallic_Object's character (and mine)...
His acc is definitly Tankeril
Happened right before my post here.
Help?
Edit:
I got raised then the griefer logged back in this time killing Phallic_Object's character (and mine)...
His acc is definitly Tankeril
Geash- Posts : 1
Join date : 2011-06-08
Re: Griefer D:
I think I know he is doing it. I'll test out a few things I can do and see if it's any of those methods. Also note, there are scripted solutions that can check for something like this in both the possible ways to do it.
Earthmire- Posts : 4
Join date : 2011-06-08
Re: Griefer D:
He came online just before.. he has OnHit() Ruin Armour or whatever it's called, as well as his own custom items... He literally just pushed my shit in, then logged out.
Earthmire- Posts : 4
Join date : 2011-06-08
Re: Griefer D:
he was online when i got on but he did not do anything to my guy i think because shes a girl
Firestar45- Posts : 24
Join date : 2011-06-09
Age : 28
Location : On the Server
Re: Griefer D:
Well if you guys know what you lost to the griefer, talk to a DM about it and they'll restore all your items. The most annoying thing will be crafting your equiped armor again because of that Bebilith ruin armor thing. Though we should get a script like the one in Sigil that strips items on entry with a level superior to 25, and just ban Bebilith Ruin Armor.
Penquisitor- Posts : 34
Join date : 2011-05-20
Age : 30
Location : Brasil/Mexico/Spain/Portugal
Re: Griefer D:
I keep suggesting it and getting scripters telling me "Nope, can't do it"
Fox- Posts : 148
Join date : 2011-04-18
Age : 30
Location : NW England
Re: Griefer D:
Since the abuse of item entry is commonly associated with client side character creation, the fix only needs to be done when a new character first logs in. Essentially the script would consist of an on-enter activation to destroy ALL items on or equipped by player unless player has specified item, in this case you could associate it to the Roleplay storage. From my experience the "bad items" come in only when the character logs in for the first time. This would mean that characters that you guys are allowing to imported from the Previous SoS are looked over with great scrutiny and nerfed.
On enter look for target item in players inventory
If item exists do nothing
If item does not exist then delete entire inventory
If you guys use a SQL database for your items you could also make an entry that unless the item is found in the mysql database then that item is deleted.
This script does exist as it is currently being used on two other modules that I play on.
On enter look for target item in players inventory
If item exists do nothing
If item does not exist then delete entire inventory
If you guys use a SQL database for your items you could also make an entry that unless the item is found in the mysql database then that item is deleted.
This script does exist as it is currently being used on two other modules that I play on.
KittenofSyn- Posts : 2
Join date : 2011-06-14
Re: Griefer D:
That may not work, Syn, if the item in question has the same tag and/or blueprint resref as an item in the database - which is easy to find what the tags/resrefs are if they simply find a regular item and savecharacter/leto. So they could "essentially" give themselves the Roleplay storage item, or whatever token you want to use to check that items havent been removed in the past, and not lose any of the items...
Maybe a function to be able to check all the item properties under a specific blueprint against an item in the inventory-- and if there was, a script checking each individual property against another item to see if they match before moving onto the next property across a multitude of items would just be urgh and probably crash the game.
Maybe a function to be able to check all the item properties under a specific blueprint against an item in the inventory-- and if there was, a script checking each individual property against another item to see if they match before moving onto the next property across a multitude of items would just be urgh and probably crash the game.
zDarkShadowz- Posts : 27
Join date : 2011-06-12
Age : 33
Location : Not playing here, indefinitely.
Re: Griefer D:
Geash I know you from somewhere.. Does UN ring any bells? ..and I am sorry to hear you were griefed I hope this issue gets resolved for you!
Rufio- Guest
Re: Griefer D:
[quote author=insanejester board=spam thread=1489 post=24627 time=1159362748]Geash is a genius.. You want a twist? Make a cross-dressing homocidal schitzo who belives in false dietys and shouts his/her rantings to the world to get other weridos to follow him/her..
Tell me that would not be intresting for role play.. Well for the ten seconds he/she was alive at least..[/quote]
I knew I remembered you! Its been years! How are you?
Tell me that would not be intresting for role play.. Well for the ten seconds he/she was alive at least..[/quote]
I knew I remembered you! Its been years! How are you?
Rufio- Guest
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